AI Insights · Timothy · April 2023
Top 5 Historical Games in Ecuador: Q1 2023 Performance
Discover the performance trends of the top 5 historical games on a unified platform in Ecuador during Q1 2023. Learn about their weekly downloads, revenue, and active users.
In the first quarter of 2023, the top 5 historical games in Ecuador showcased varying trends in their weekly downloads, revenue, and active users. Here’s a detailed look at how each game performed, based on data from Sensor Tower.
Rise of Kingdoms saw its weekly revenue fluctuate throughout the quarter, peaking at around $3.4K in mid-January and experiencing a low of $1.4K in early March. Weekly downloads for the game started strong at about 3.4K but declined to approximately 561 by mid-March, before rebounding to 1.4K at the end of the quarter. Active users started at 23.6K, dipped to 11.9K, and then rose again to 15.7K by late March.
Royal Match experienced a steady increase in weekly revenue, reaching nearly $2K in the final week of March. Weekly downloads showed a significant spike from 3.9K to 12.3K in early January and then fluctuated between 1.8K and 3K for the rest of the quarter. Active users for the game increased from 13.8K to 22.5K by the end of March, demonstrating a consistent upward trend.
Rise of Castles: Fire and War had a relatively stable revenue, peaking at $621 in late February and maintaining a range of $340 to $556 for most of the quarter. Downloads were modest, with a notable increase to 352 in mid-February, and active users ranged from 1.7K to 2.5K, showing a slight decline towards the end of the quarter.
June’s Journey: Hidden Objects displayed a steady rise in revenue, reaching $659 in mid-March. Downloads peaked at 2.1K in mid-February, with active users increasing from 6.9K to 9K during the same period before stabilizing around 7K towards the end of the quarter.
Guns of Glory: Lost Island had a more fluctuating performance. Weekly revenue peaked at $393 in late January and showed a low of $114 in late February. Downloads remained lower, peaking at 130 in early January. Active users saw a slight increase from 1K to around 1.1K by the end of the quarter.
For more in-depth insights into the performance of these games and other apps, visit Sensor Tower.